The Freedoom project aims to create a complete free content game based on the Doom engine.

Combined with the engine, Freedoom is also compatible with game modifications (“mods”) made for the original Doom games, made by Doom fans and artists over the decades.

For more information, see the What is Freedoom? page.

Project News

2015-12-23: Freedoom 0.10.1 released

Only a week, and we have a minor point release. This repairs an incompatibility discovered with Phase 1 in C3M7 while running in Boom 2.02. It also includes a fully-completed set of sprites for the flame bringer in Phase 2 and FreeDM.

2015-12-15: Freedoom 0.10 released

Another large update to Freedoom, representing many changes to the game, giving a better feel for being an independent game and fleshing out neglected areas of the project. We’re not done yet, but close!

  • Brand new status bar.

  • New sprites for the serpent and orb monster.

  • New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG.

  • New pain sounds for many monsters and the player.

  • New maps in Phase 1 and Phase 2.

2014-10-14: Freedoom 0.9 released

This version represents rather large, sweeping changes to Freedoom, easily one of the best releases we’ve had in years and we are extremely proud to be able to release it for all to enjoy!

  • New file names no longer conflict with Doom's

  • FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances.

  • New text font to replace the old one in all menus, in-game text, and status-bar HUD.

  • New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist.

  • New sounds for the dark soldier.

  • More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment.

... and there are many, many more changes, too long to mention here, but it’s more fun to play than to read, isn’t it?