Freedoom is always looking for help. This is a short list of some of the resources that the project is in need of. If you can help out, please check the forum or IRC links in the sidebar to get in contact!
Flame bringer sprites: Freedoom needs sprites for the “flame bringer” monster. This is a monster encountered in Freedoom: Phase 2 which has the ability to raise other monsters from the dead and set the player on fire. If you’re an artist or 3D modeller you can help out here.
Pain Lord: Freedoom has sprites for its Pain Lord monster, but they are based on some incomplete concept sketches, and in need of colorizing and cleaning up. Ideally, additional animation frames are needed to fully develop the monster.
In-level music: Freedoom needs music for its levels. Presently some of the music tracks are serving double duty for multiple levels. FreeDM, the deathmatch spinoff project, also needs some appropriate music for its levels. For a current list of tracks that the project needs, see here.
OPL synth instruments: If you like chiptunes, particularly for the Yamaha OPL2/OPL3 synth chips, then Freedoom needs instruments for its OPL MIDI instrument bank. Check out the documentation to find out more.
New levels: Freedoom is still in need of new single player levels in order to get a complete set of levels for Freedoom: Phase 1. If you see a level that is just a square room with an exit switch, that is a currently unfilled slot. If you are experienced making Doom levels and can spend the time to make a level for Freedoom, or maybe you have levels you’ve made and can donate to the project, please get in touch.
Bugs: Sometimes bugs get reported in Freedoom’s levels. Check out the bug list to see what currently needs fixing.
Freedoom is an ongoing project, and issues may always be found. The preferred place, and the one that will not have reports lost in memory, is the GitHub issue tracker. Information about all kinds of issues is much appreciated, but if you find an issue in the latest release, don’t be so quick to report it! Check the latest and greatest builds to see if the problem still persists there: much of Freedoom may have changed in the interim!
This website is also managed via git. If you have suggestions please either raise issues or pull requests at the freedoom.github.io GitHub project.